|
|
CPU 128 Bit "Emotion Engine(" System Clock Frequency 300 MHz Cache Memory Instruction: 16KB, Data: 8KB + 16KB (ScrP) Main Memory Direct Rambus (Direct RDRAM) Memory Size 32MB Memory Bus Bandwidth 3.2GB per Second Co-processor FPU (Floating Point Unit) Floating Point Multiply Accumulator x 1 Floating Point Divider x 1 Vector Units VU0 and VU1 Floating Point Multiply Accumulator x 9 Floating Point Divider x 3 Floating Point Performance 6.2 GFLOPS
3D CG Geometric Transformation 66 Million Polygons per second
Compressed Image Decoder MPEG2
Graphics "Graphics Synthesizer" Clock Frequency 150MHz DRAM Bus bandwidth 48GB per Second DRAM Bus width 2560bits Pixel Configuration RGB:Alpha:Z Buffer (24:8:32) Maximum Polygon Rate 75 Million Polygons per Second
Sound "SPU2+CPU" Number of Voices ADPCM: 48ch on SPU2 plus definable, software programmable voices Sampling Frequency 44.1 KHz or 48 KHz (selectable)
IOP I/O Processor CPU Core PlayStation (current) CPU Clock Frequency 33.8MHz or 37.5MHz (Selectable) Sub Bus 32 Bit Interface Types IEEE1394, Universal Serial Bus (USB) Communication via PC-Card (PCMCIA)
Disc Device CD-ROM and DVD-ROM
|
|
|
|