VIDEO GAME CONSOLE WARS!
CPU 128 Bit "Emotion Engine("
System Clock Frequency 300 MHz
Cache Memory Instruction: 16KB, Data: 8KB + 16KB (ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size 32MB
Memory Bus Bandwidth 3.2GB per Second
Co-processor FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1
Floating Point Divider x 1
Vector Units VU0 and VU1
Floating Point Multiply Accumulator x 9
Floating Point Divider x 3
Floating Point Performance 6.2 GFLOPS

3D CG Geometric Transformation 66 Million Polygons per second

Compressed Image Decoder MPEG2

Graphics "Graphics Synthesizer"
Clock Frequency 150MHz
DRAM Bus bandwidth 48GB per Second
DRAM Bus width 2560bits
Pixel Configuration RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate 75 Million Polygons per Second

Sound "SPU2+CPU"
Number of Voices ADPCM: 48ch on SPU2 plus definable, software programmable voices
Sampling Frequency 44.1 KHz or 48 KHz (selectable)

IOP I/O Processor
CPU Core PlayStation (current) CPU
Clock Frequency 33.8MHz or 37.5MHz (Selectable)
Sub Bus 32 Bit
Interface Types IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card (PCMCIA)

Disc Device CD-ROM and DVD-ROM
I will be moving my belongings in shortly.


In the meantime why not check out the link below to get your own 20MB of free webspace?



http://www.fortunecity.com/

My interests:
  • Asian Culture
  • Computers/Technology
  • Dance/Theater
  • Dance Music
  • Techno, Electronic
  • PC Games
  • Web Publishing/Design
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